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How does it feel?

Posted: Sat Sep 15, 2018 04:43
by Saladin
We are the last bits of parasitic bacteria surviving in pf's bloated corpse.

Feels good that it's not dead yet. Don't know how it got fixed though.

What have y'all been up to?

Re: How does it feel?

Posted: Sat Sep 15, 2018 17:11
by kob
same ol' for me. still working through school. on my break right now after doing an operating systems class over the summer. SO glad that's over. it was incredibly challenging. i feel like every time i got the material down it was like, "btw what you just learned was actually an abstraction here's what's going down at a lower level." the depth was limitless. taking an algorithms class and a programming languages (very little programming - more so how they work?) class this upcoming term. have a feeling the algorithms one will kick my butt but we'll see.

other than that doing the usual vidya, tv, movies etc. got really into board games this year so that's been a ton of fun. so many good ones out there.

what's up with you?

Re: How does it feel?

Posted: Sun Sep 16, 2018 05:40
by Saladin
I skipped OS in college, there's definitely some gaps in my knowledge. You'll probably know more than me soon.

Same here really. Excited for the new smash, played some new games, went on some fun trips, but I've mainly been working and playing a crap ton of Warhammer with my friend.

I like board games a lot too. Twilight Imperium is still my favorite even though it's a ridiculous mess. What are you into?

Re: How does it feel?

Posted: Sun Sep 16, 2018 19:12
by kob
ah, OS is required at my uni. super interesting but fucking brutal.

Twilight Imperium looks like a blast. i'd love to sit down and dedicate an entire day to it but i don't know anyone who'd be into an 8+ hour game lol. maybe some day.

i've been playing Spirit Island, which is a really good co-op game where you play as island spirits and try to protect natives from explorers conquering & settling their land. there's very little randomness and you always know what the explorers are going to do each turn. the game is set up in a way that you basically never feel like you have the upper hand, which is kinda frustrating at times but also leads to a lot of triumphant moments when you play well. it's a real brain burner, though. while the rules aren't that complicated the decision space is fucking massive. i've only ever played it with my gf and the potential strategies each turn can be overwhelming. i haven't even attempted a 4 player game yet for that exact reason. we learned to just do some light strategizing and go with our gut, rather than meticulously plan out every situation. much more enjoyable that way. just a brilliantly designed game in general with a fresh theme to boot.

also been playing Terraforming Mars where you and others play as a corporation and attempt to colonize and terraform Mars. it's an excellent engine building game with just enough interactivity to make it not feel completely passive. you can kinda get in a stalemate situation where you and your opponents are just building your engine without moving towards ending the game (i.e. terraforming the planet) so i try to make sure all the players are cognizant that we could be here all day if we don't lol. the card art is also hokey as hell but i love every corny and silly bit of it.

Re: How does it feel?

Posted: Wed Sep 19, 2018 14:26
by Saladin
OS was required for traditional CS majors, but we were on a game design track which has separate requirements like graphics. The math required to do advanced graphics was pretty insane, I ended up dropping the optional course.

TI can be played quickly if you play it to like six points instead of ten and use some optional rules. But yeah, it's hard to get even 3 or 4 people to dedicate an entire day to it.

Those games sound cool, I'll check them out. The only co-op board games I've played are Pandemic and Eldritch Horror, which are both very similar now that I think about it. They have that same brutal pacing, it's difficult to win most games without playing optimally.

I have to admit though, I'm kind of childish when it comes to game choice. If it doesn't have cool looking game pieces, or really good art, I'm way less interested in it.

Re: How does it feel?

Posted: Wed Sep 19, 2018 21:37
by kob
Eldritch Horror has been on my radar, but we've bought so many board games this year that i'm holding off on new ones until i'm ready. that might be my next purchase though. sometimes my gf and i get a little too competitive so co-op games are always nice to have handy lol

the thing with Spirit Island is it only *feels* like you're losing. in actuality, you're doing just fine - you just won't pick up on it until you've played a few games. the base difficulty isn't super hard, but it gives off the impression you're losing because your spirits start off relatively weak, while the colonists are able to build, explore and ravage the island right from the start. some people don't like that feeling, which is a fair criticism of the game i think.

and yeah i'm totally with you on theme. i couldn't care less about the best board game ever if its theme was generic european medieval. luckily both Spirit Island and Terraforming Mars have great, well-executed themes so i'd wager they're up your alley. another good game with a great theme is Evolution: Climate, where you and other players compete as various species trying to evolve your species with traits that help you survive the changing weather and vs other players. it has a cool voting mechanic where every round all the players vote in secret with cards that determine the available food that round and whether the temperature gets hotter or colder. everyone i've played it with really enjoys it.